# Quick Start

Create simple mesh object and assign new material with <mark style="color:blue;">**Amazing Assets**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">→</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Advanced Dissolve**</mark> shader:

<div align="left"><figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FvKXByg2OFuLKr13ivxSw%2FMaterialEditor_State_Disabled.png?alt=media&#x26;token=006c063f-eee4-47c0-bf97-bf01cdbd4320" alt="" width="314"><figcaption></figcaption></figure></div>

Inside material editor open **Advanced Dissolve** tab and enable **State** option. Cutout section with two groups: **Standard** and **Geometric** will become available:

<div align="left"><figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FgJrxK8ZOfUiOFTkab7Rs%2FMaterialEditor_State_Enabled.png?alt=media&#x26;token=c8b2bc02-bdc8-4533-b561-132f5799b09e" alt="" width="314"><figcaption></figcaption></figure></div>

Change **Standard Source** option from **None** to the **Custom Map** and for the map parameter choose one of the package included textures, for example *CutoutMap1*.\
Now, changing the **Clip** slider will affect mesh dissolve effect. This is the simple dissolve effect:

<div align="left" data-full-width="false"><figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FgEsbIprnz2ztUls5m863%2F1-(2).gif?alt=media&#x26;token=022ed8fa-e864-4152-8da4-42fc40c372a7" alt=""><figcaption></figcaption></figure></div>

Inside **Edge** section change **Base -> Source** option from **None** to **Cutout Standard**. For dissolve effect now can be chosen edge **Color**:

<div align="left"><figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2F78ufvgTVl2hAV0vSJEZu%2F2.gif?alt=media&#x26;token=9929f486-4286-4a3f-b82d-15ddf9965fed" alt=""><figcaption></figcaption></figure></div>

Currently material uses one map for calculating dissolve effect. Let’s try two textures combination. Inside **Cutout -> Standard** group choose **Two Custom Maps** and select *CutoutMap24* for the second map. Set **Mapping** option to **Default** and **Texture Blend** to **Add:**

<div align="left"><figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FUHiZa4ze2wC1KjqUiAbk%2FMaterialEditor_Cutout_Standard_Two_Custom_Maps.png?alt=media&#x26;token=c1e51378-9292-48b1-aa74-0e23a2b3ce5c" alt="" width="313"><figcaption></figcaption></figure> <figure><img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FJNbq3QV6THuh6TXmnGVn%2F3.gif?alt=media&#x26;token=73765aa1-6212-4c10-993b-2e23c423da1b" alt=""><figcaption></figcaption></figure></div>

Before continue reading this tutorial, try various texture combinations with different **Mapping & Texture Blend** modes and Tiling/Scroll parameters.&#x20;

{% hint style="info" %}
Texture's **Scroll** property is self-animated. To see its effect inside Scene view, make sure **Always Refresh** check-box is enabled.

&#x20;<img src="https://371873058-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FDmmEjlCGzGOqRX7UsP6L%2Fuploads%2FQwEK5DpOOt3QkdJ3Vwlq%2FAlways_refresh.png?alt=media&#x26;token=1b8b32ec-8c6a-498e-bd0d-637c41c8442b" alt="" data-size="original">
{% endhint %}
