# 1. All Masks Preview

<figure><img src="https://1494537888-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVDsGRBXgFisq0hO6tTXv%2Fuploads%2FBAxOxLhgnVQ0V2HMyxSl%2F52.png?alt=media&#x26;token=5dfa1bb8-3fa5-48a8-875b-9ee50ea1588a" alt=""><figcaption></figcaption></figure>

This scene demonstrates all 8 variations of volumetric 3D masks produced by DRM.

Each mask is rendered with its own shader and material.

Each material is updated using its own **DRMController**, with attached **DRMGameObject** script for controlling visual properties of a mask, that can be changed directly inside the <mark style="color:blue;">**Editor**</mark>, without needing to enter the <mark style="color:blue;">**Play**</mark> mode.
