# 6. Bullet Holes

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FVDsGRBXgFisq0hO6tTXv%2Fuploads%2FNsnbNUUepS8eG1i4rp2o%2F18.mp4?alt=media&token=a13099d1-a778-45fe-8fd9-c4dd8f4c77f7>" %}

This scene is demonstrates the *"bullet holes"* shader effect, achieved by a DRM node consisting of multiple objects and their properties updating by **DRM Live Objects**.

Door mesh has attached **DRMOnMouseRaycast** script that generates **DRM Live Objects** on every successful [Physics.Raycast](https://docs.unity3d.com/ScriptReference/Physics.Raycast.html).
