
Terrain Textures Exporter
Terrain Textures Export is a powerful Unity editor tool and runtime API that allows exporting all types of terrain data in texture format.
Key Features:
Comprehensive Terrain Data Export: Effortlessly export a wide range of terrain textures, including:
Splatmaps - Capture terrain blending information for materials.
Holesmap - Export terrain holes and cavities.
Heightmap - Get the full 16-bit uncompressed heightmap from terrain.
Heightmap Normal - Export heightmap normals with detailed layer information for better lighting and surface interaction.
Basemap Support: Export essential maps for enhanced terrain rendering:
Diffuse - Export the base color texture from terrain.
Normal - Export normal maps for realistic surface detail.
Mask - Capture masks for terrain layers or specific features.
Specular, Metallic, Smoothness, Occlusion - Export a complete set of advanced PBR maps for accurate material representation.
Object Placement Maps: Export key placement data from terrain objects:
Trees - Extract tree placement data in texture form for custom processing or re-use.
Grass - Export grass placement data for more control over grass scattering.
Detail Meshes - Capture mesh placements and their associated data for custom visual effects or external processing.
High-Resolution Export (Up to 8K): All textures can be exported in up to 8K resolution, ensuring high-quality terrain data for any project.
Map Splitting for Unlimited Resolution: The tool supports map splitting, allowing each exported map to be split horizontally and vertically into any number of tiles. Each tile can be exported in up to 8K resolution, meaning the exported map quality can scale as large as you need—unlimited resolution for your terrain needs.
Run-Time API: Export terrain data dynamically at runtime, perfect for procedural generation, game editors, and tools that require real-time terrain export functionality.
Terrain Textures Exporter works only with Unity TerrainData object (not Terrain) and exports textures and maps only from it. Custom terrain shaders and tree/grass placement assets may not be fully supported.
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