Additional Editor Options

Texture Adjustments allows using multiple editor windows simultaneously. This may be useful if one adjusted texture needs to be used in the calculation inside another TA editor window.

For example on the screenshot below, Color Overlay’s mask is using adjusted texture from another TA window:

Texture option fields can pick up the adjusted textures from other TA editor windows using this button.


TA window supports right click context menu with the same options as in the toolbar menu:


TA editor and run-time objects (explained in the Run-time API chapter) use the same property drawers and support Copy/Paste from each other:


It is possible to paste copied adjustments in the rendering list as a duplicate. For this use the Copy option and it will be added to the Add menu:

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