Batch conversion
Batch mode allows applying currently used adjustments list to the big range of texture files inside a project. It is enabled from the Settings window → Batch Mode checkbox:

Source Folder - Project relative path from where Unity texture files are read.
Include Subfolder - Batch converter can read textures only from the Source Folder or from all its subfolders too.
Filter - Filter for choosing which textures will be read and adjusted from the Source Folder by providing .extension and @name (text included in the file name) separated by the * symbol.
Destination Folder - Generated texture files save location. Can be any folder on the hard drive, inside or outside a project.
Save Folder Structure - If enabled, generated textures are saved inside the Destination Folder with the same folder structure as they have in the project. If disabled, all textures are saved in the Destination Folder and files with the same names and extensions will overwrite each other.
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