# Editor Window Settings

**Vertex Ambient Occlusion Generator** editor window can be opened from the <mark style="color:blue;">**Main Toolbar**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">→</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Window**</mark> <mark style="color:blue;"></mark><mark style="color:blue;">→</mark> <mark style="color:blue;"></mark><mark style="color:blue;">**Amazing Assets**</mark> menu:

<div align="left"><figure><img src="https://3392700688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FfpO7bqFI8exC4AunV5ts%2Fuploads%2FShkyDa1PgbJD3Oodw0BJ%2Feditor_window.png?alt=media&#x26;token=1a029179-a1ab-4ed5-9d78-5da056edea5d" alt=""><figcaption></figcaption></figure></div>

For calculating AO for a mesh, drag & drop gameObject containing required mesh from the **Hierarchy** window here, or prefab file from the **Project** window. Also entire folders can be drag & dropped here and all prefabs from that folder will be added to the conversion list.&#x20;

<div align="left"><figure><img src="https://3392700688-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FfpO7bqFI8exC4AunV5ts%2Fuploads%2FILre52QRlx0ceSPAOAXt%2Flist.png?alt=media&#x26;token=3ffab02b-49f7-4290-8236-7b250905a800" alt=""><figcaption></figcaption></figure></div>

After adding objects to the conversion list, click on the <mark style="background-color:yellow;">**Run**</mark> button in the bottom of the window and based on the chosen settings AO will be calculated and baked inside those meshes, optionally new prefab will be automatically setup with appropriate materials and all those assets will be saved in the chosen location, inside or outside of the project.&#x20;

Each section of the editor window is explained in the sub-chapters below: &#x20;

* [Solver](https://amazing-assets.gitbook.io/vertex-ambient-occlusion-generator/editor-window-settings/solver)
* [Generate](https://amazing-assets.gitbook.io/vertex-ambient-occlusion-generator/editor-window-settings/generate)
* [Save](https://amazing-assets.gitbook.io/vertex-ambient-occlusion-generator/editor-window-settings/save)
