Editor Window

Convert Vertex Color To Texture editor window can be opened from the Main Toolbar Window Amazing Assets menu:

Editor window saves its settings before closing and restores them after opening it again, and before using, it is always better to reset its settings to the default values from the right click Context Menu Reset menu:

Drag and drop mesh files, game objects and prefabs inside this window and all suitable meshes will be added to the conversion list. Additionally, entire folders can be drag & dropped here from the Project window and all meshes from included folders will be added to the conversion list.​

For baking mesh vertex color into a texture, mesh needs to have proper UV0 . Editor window displays this information:

For previewing exported texture, select mesh from the list and open the Preview tab. If selected mesh has several sub-mesh, they can be previewed individually or as a one combined texture.

For displaying selected mesh's UV0, hold mouse left button down inside preview area:

Clicking on the Run button at the bottom of the editor window, bakes mesh vertex colors into a texture and saves it in the chosen location, inside or outside of a project.

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