Editor Window
Convert Vertex Color To Texture editor window can be opened from the Main Toolbar → Window → Amazing Assets menu:

Drag and drop mesh files, game objects and prefabs inside this window and all suitable meshes will be added to the conversion list. Additionally, entire folders can be drag & dropped here from the Project window and all meshes from included folders will be added to the conversion list.
For baking mesh vertex color into a texture, mesh needs to have proper UV0 . Editor window displays this information:

Note, mesh UV0 needs to be non-overlapping, otherwise vertex colors will be baked incorrectly.
For previewing exported texture, select mesh from the list and open the Preview tab. If selected mesh has several sub-mesh, they can be previewed individually or as a one combined texture.

For displaying selected mesh's UV0, hold mouse left button down inside preview area:

Clicking on the Run button at the bottom of the editor window, bakes mesh vertex colors into a texture and saves it in the chosen location, inside or outside of a project.
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