DRM Settings & Editor Window

Before using DRM inside shader appropriate DRM effect needs to be generated inside editor. It is done by using DRM editor window from Unity Main Toolbar Window Amazing Assets menu:

Shape of a volumetric mask. DRM can calculate and render 3D spherical masks of 8 shapes. Each one uses its own calculation algorithm and has different performance cost in the terms of instructions count:

Torus
Tube
Height Field
Dot
Shockwave
Sonar
Rings
Ripple

After choosing DRM settings clicking on the one of 3 shader editor buttons, generates required DRM files and highlights them inside the Project window, that can be drag & dropped inside shader editor or used in HLSL files: