Editor Window Settings
Last updated
Last updated
Vertex Ambient Occlusion Generator editor window can be opened from the Main Toolbar → Window → Amazing Assets menu:
For calculating AO for a mesh, drag & drop gameObject containing required mesh from the Hierarchy window here, or prefab file from the Project window. Also entire folders can be drag & dropped here and all prefabs from that folder will be added to the conversion list.
After adding objects to the conversion list, click on the Run button in the bottom of the window and based on the chosen settings AO will be calculated and baked inside those meshes, optionally new prefab will be automatically setup with appropriate materials and all those assets will be saved in the chosen location, inside or outside of the project.
Each section of the editor window is explained in the sub-chapters below: