Quick Start
Last updated
Last updated
Create simple mesh object and assign new material with Amazing Assets → Advanced Dissolve shader:
Inside material editor open Advanced Dissolve tab and enable State option. Cutout section with two groups: Standard and Geometric will become available:
Change Standard Source option from None to the Custom Map and for the map parameter choose one of the package included textures, for example CutoutMap1. Now, changing the Clip slider will affect mesh dissolve effect. This is the simple dissolve effect:
Inside Edge section change Base -> Source option from None to Cutout Standard. For dissolve effect now can be chosen edge Color:
Currently material uses one map for calculating dissolve effect. Let’s try two textures combination. Inside Cutout -> Standard group choose Two Custom Maps and select CutoutMap24 for the second map. Set Mapping option to Default and Texture Blend to Add:
Before continue reading this tutorial, try various texture combinations with different Mapping & Texture Blend modes and Tiling/Scroll parameters.
Texture's Scroll property is self-animated. To see its effect inside Scene view, make sure Always Refresh check-box is enabled.