Last updated
Last updated
Advanced Dissolve node has two optional inputs:
Advanced Dissolve shaders calculate cutout effect from Standard maps or using Geometric equations. With this option can be define custom cutout rule and it can be made active from the material, from the Cutout -> Standard group by enabling User Defined option:
For example, this will create self animated Voronoi cutout effect:
Allows to use custom color for dissolve edge visualization. If node uses this input, it can be made active in the generated shader by enabling User Defined option in the Edge -> Additional Color group: