> For the complete documentation index, see [llms.txt](https://amazing-assets.gitbook.io/lowpoly-style-mesh-generator/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://amazing-assets.gitbook.io/lowpoly-style-mesh-generator/lowpoly-style-mesh-generator.md).

# Lowpoly Style Mesh Generator

### Introduction

[**Lowpoly Style Mesh Generator**](https://assetstore.unity.com/packages/tools/modeling/lowpoly-style-mesh-generator-196511?aid=1011lvgVb) transforms ordinary 3D mesh models into stunning stylized artworks. Whether you're creating low-poly worlds, polyworld designs, or papercraft-inspired visuals, this tool refines meshes into a clean flat-shaded aesthetic with included vertex reduction, normal flattening and texture to vertex color baking features.&#x20;

<div><figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FVI0T9tOPLGRAil78F0PU%2Fscreen_2.png?alt=media&amp;token=3b1661e5-a6b2-4ce6-a443-5249a6b1f885" alt="" width="563"><figcaption><p><strong>Lowpoly style meshes</strong></p></figcaption></figure> <figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FDAofQ5XPyvQAUSjzKgUv%2Fscreen_1.png?alt=media&amp;token=f14891c3-c015-4993-8db9-d5b24c0ceeb2" alt="" width="563"><figcaption><p><a href="https://assetstore.unity.com/packages/3d/environments/cartoon-town-and-farm-17254?aid=1011lvgVb"><mark style="color:orange;"><strong>Cartoon Town and Farm</strong></mark> by Manufactura K4</a></p></figcaption></figure></div>

<div><figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FsyuoW7fIj66hlbyLijte%2Fscreen_4.png?alt=media&amp;token=8896374a-668d-4ce3-b524-44bc9c72dc3a" alt="" width="563"><figcaption><p><strong>Lowpoly style meshes</strong></p></figcaption></figure> <figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FVB1PDPoMJtpMiY0HOTt6%2Fscreen_3.png?alt=media&amp;token=74d43c62-7b1e-4a20-84c0-4644dd7de7ba" alt="" width="563"><figcaption><p><a href="https://assetstore.unity.com/packages/3d/environments/fantasy/top-down-city-13757?aid=1011lvgVb"><mark style="color:orange;"><strong>Top-Down City</strong></mark><strong> by Manufactura K4</strong></a></p></figcaption></figure></div>

With full support for **Skinned Meshes** and **Blend Shapes**, the tool ensures that character models retain their animations and facial expressions, making it ideal for games with dynamic characters and interactive elements.

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2Fv8E8IPOsbohMolzmFM2U%2FMovie_007.mp4?alt=media&token=ef8eb2dd-f7e5-4693-be94-a3bf8238ba1b>" %}
[<mark style="color:orange;">**Animals Full Pack**</mark>**&#x20;by PROTOFACTOR, INC**](https://assetstore.unity.com/packages/3d/characters/animals/animals-full-pack-5032?aid=1011lvgVb)
{% endembed %}

**Lowpoly Style Mesh Generator** achieves a striking flat-shaded effect with or without reducing polygon count. This tool fundamentally transforms how shading and color are processed, ensuring a distinct low-poly aesthetic while maintaining the original mesh structure.

**How It Works:**

* **Per-Vertex Color Baking**: The tool bakes color textures directly into the mesh on a per-vertex basis, eliminating the need for complex shading techniques. This ensures crisp, vibrant surfaces that contribute to the stylized visual effect.
* **Flattening Surface Normals**: Instead of relying on smooth shading, the tool modifies surface *<mark style="color:blue;">normals</mark>* by flattening them per face, creating a hard-edged appearance that mimics classic low-poly styles.
* **Vertex Count Adjustment**: While mesh triangle & face count can be reduced, the final mesh vertex count is adjusted to three times the triangle count. This is because each triangle must have unique vertices to maintain the flat-shaded look. In typical 3D models, vertices are often shared across multiple triangles, but for a proper low-poly style, every vertex must be distinct to ensure shading accuracy.

**The Result:**

* A sharp-edged and flat-shaded look.
* Built-in vertex reduction tool.&#x20;
* Full preservation of Skinned Meshes and Blend Shapes, ensuring animated characters maintain their movement and expressions.
* A lightweight yet visually striking asset that works seamlessly in low-poly worlds, polyworld designs, and stylized games.
* No hardware requirements - lowpoly style meshes can be rendered on any device, from mobile and VR to high-end PCs.
* Shader flexibility - any shader that supports vertex color can be used, allowing artists and developers to customize the visual style effortlessly.
* Optimized project size—since textures are baked into the mesh per vertex, there’s no need to store external texture files, significantly reducing the final project’s build size.

**Considerations & Limitations:**

While the tool offers a powerful way to achieve stylized low-poly visuals, a few factors should be considered:

* Conversion step required – Ordinary meshes need to undergo the conversion process to achieve the low-poly effect.
* Increased vertex count – Since the tool adjusts the vertex count to three times the triangle count, the generated mesh may contain more vertices than the original. This could increase the rendered vertex count, impacting performance in highly complex scenes.&#x20;
* Suitability of meshes – Not all models may be ideal for conversion. Extremely high-poly meshes may lead to excessive vertex generation, while very low-poly meshes might not visibly benefit from the flat-shaded effect.

<div><figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FzlsLsU5gd2UkGheyHxud%2Fscreen_8.png?alt=media&amp;token=289d309a-4c04-4aea-a027-fa5894b8c89a" alt=""><figcaption><p>Default models converted into <strong>lowpoly style meshes</strong></p></figcaption></figure> <figure><img src="https://3756180815-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FlJFmH5nmj6JY0dynmRsi%2Fscreen_7.png?alt=media&amp;token=7a58f95b-ffe6-4b2c-9d12-101d0f0bae37" alt=""><figcaption><p><a href="https://assetstore.unity.com/packages/3d/environments/fantasy/top-down-assets-5806?aid=1011lvgVb"><mark style="color:orange;"><strong>Top-Down Assets</strong></mark><strong> by Manufactura K4</strong></a></p></figcaption></figure></div>

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F5YOwuRZNBMTHfltYFTeO%2Fuploads%2FWTjCif45BYPo5g8YeNXb%2FMovie_006.mp4?alt=media&token=d01ad5e1-f6f7-4f47-ba09-241620b002e2>" %}
[<mark style="color:orange;">**Animals Full Pack**</mark>**&#x20;by PROTOFACTOR, INC**](https://assetstore.unity.com/packages/3d/characters/animals/animals-full-pack-5032?aid=1011lvgVb)
{% endembed %}
