Shader Graph Baker
Last updated
Last updated
Shader Graph Baker is the editor and runtime tool for baking Unity’s Shader Graph nodes output into a texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, and assets.
2020.3
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2021.3
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2022.3
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6000.0
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Non-LTS versions are not supported, same as alpha, beta or preview versions.
After downloading and importing package asset is ready to be used inside Shader Graph.
Export - Single
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Export - Sequence
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Export - Atlas
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Export - 2D Array
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Export - Texture3D
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Type - Color Map (RGB)
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Type - Color Map (RGBA)
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Type - Normal
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Type - Raw Data
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Format - JPG
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Format - PNG
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Format - TGA
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Format - EXR
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Custom Resolution
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SuperSize
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Runtime Texture Baking
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