# Shader Graph Baker

[**Shader Graph Baker**](https://assetstore.unity.com/packages/tools/utilities/shader-graph-baker-234395?aid=1011lvgVb) is the editor and runtime tool for baking Unity’s **Shader Graph** nodes output into a texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating [normal](https://docs.unity3d.com/Manual/StandardShaderMaterialParameterNormalMap.html) and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, [Texture2DArray](https://docs.unity3d.com/ScriptReference/Texture2DArray.html) and [Texture3D](https://docs.unity3d.com/ScriptReference/Texture3D.html) assets.

<figure><img src="/files/AN3p3qWZwfoUGCgxe8y5" alt=""><figcaption><p>Exporting texture created by the set of complex nodes</p></figcaption></figure>

<figure><img src="/files/6rc6YjheNvb751I50faf" alt=""><figcaption><p>Exporting <em><strong>normal</strong></em> map</p></figcaption></figure>

<figure><img src="/files/mjd4SwAUUzvg9VwUqVcy" alt=""><figcaption><p>Exporting image sequence</p></figcaption></figure>

<figure><img src="/files/zMFb3C2caBBUlBAxYCuN" alt=""><figcaption><p>Exporting <strong>Texture3D</strong> asset</p></figcaption></figure>


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