Shader Graph Baker
Introduction
Shader Graph Baker is the editor and runtime tool for baking Unity’s Shader Graph nodes output into a texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.

Compatibility
2020.3
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2021.3
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2022.3
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6000.0
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Non-LTS versions are not supported, same as alpha, beta or preview versions.
Installation
After downloading and importing package asset is ready to be used inside Shader Graph.
Free vs Full Version
Export - Single
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Export - Sequence
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Export - Atlas
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Export - 2D Array
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Export - Texture3D
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Type - Color Map (RGB)
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Type - Color Map (RGBA)
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Type - Normal
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Type - Raw Data
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Format - JPG
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Format - PNG
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Format - TGA
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Format - EXR
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Custom Resolution
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SuperSize
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Runtime Texture Baking
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