Shader Graph Baker

Introduction

Shader Graph Baker is the editor and runtime tool for baking Unity’s Shader Graph nodes output into a texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating normal and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, Texture2DArray and Texture3D assets.

Exporting texture created by the set of complex nodes

Compatibility

Unity version
Built-in RP
Universal (URP)
High Definition (HRDP)

2020.3

2021.3

2022.3

6000.0

Non-LTS versions are not supported, same as alpha, beta or preview versions.

Installation

After downloading and importing package asset is ready to be used inside Shader Graph.

Free vs Full Version

Free Version
Full Version

Export - Single

Export - Sequence

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Export - Atlas

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Export - 2D Array

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Export - Texture3D

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Type - Color Map (RGB)

Type - Color Map (RGBA)

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Type - Normal

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Type - Raw Data

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Format - JPG

Format - PNG

Format - TGA

Format - EXR

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Custom Resolution

SuperSize

Runtime Texture Baking

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