Shader Graph Baker
  • Shader Graph Baker
  • Node Settings
  • Baking Single Texture
  • Baking Normal Map
  • Baking Image Sequences
  • Runtime Texture Baking
  • Help & Contact
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  • Introduction
  • Compatibility
  • Installation

Shader Graph Baker

NextNode Settings

Last updated 2 months ago

Introduction

Shader Graph Baker is an editor and runtime tool for baking Unity’s Shader Graph nodes output into a texture file(s). Useful for creating procedural, gradient, noise or custom effect textures, generating and other types of maps, optimizing shader by replacing a complex set of static nodes with just a texture, creating frame atlases, generating image sequences, and assets.

Compatibility

Unity version
Built-in RP
Universal (URP)
High Definition (HRDP)

2020.3

✅

✅

✅

2021.3

✅

✅

✅

2022.3

✅

✅

✅

6000.0

✅

✅

✅

Non-LTS versions are not supported, same as alpha, beta or preview versions.

Installation

After downloading and importing package asset is ready to be used inside Shader Graph.

normal
Texture2DArray
Texture3D
Exporting texture procedurally created by the set of nodes