Baking Single Texture
Last updated
Last updated
For baking any set of Shader Graph nodes, connect the final node’s output to the Input slot of the Shader Graph Baker and click on the Bake button:
Input slot can use float and vector type data:
Float value is saved as RGB texture (alpha is 1).
Vector2 as RG (alpha is 1).
Vector3 as RGB (alpha is 1).
Vector4 as RGBA.
Generated texture file can be saved inside any folder on the hard drive, inside or outside of the project.
Note, Shader Graph Baker generates texture only from those nodes whose data is available (can be adjusted and previewed) inside Shader Graph and ignores any object or scene related data like: mesh vertex colors, scene & world position based calculations, fog, light, screen and camera related information.