Save
Last updated
Last updated
Mesh Format - Generated mesh save format:
Unity Mesh - This is Unity's native .asset file format. Each generated mesh is saved in its own .asset file.
Unity Asset - This is Unity's native .asset file format. But all generated meshes are saved in one file. Generating one .asset file is much faster and in this case save folder is not flooded with multiple files.
Compression - Mesh Compression setting allows reducing generated file size by lowering numerical accuracy of the mesh. Instead of 32-bit floats, a lower size fixed number will be used to represent mesh data.
Components - By default generated mesh has all components that are available in the source mesh. Using this option unused components can be excluded from the mesh and file size will be reduced.
Prefab Flags - Allows assigning static flags, tags and layers to the generated prefab.
Name - Adds prefix & suffix to all generated files (prefab, mesh, material).
Location - Generated files save location. Can be the same folder as the source gameObject, its sub-folder or any directory inside or outside of a project.