Quick Start

Open Vertex Thickness Generator editor window from the Main Toolbar Window Amazing Assets menu:

Before using editor tool, reset its settings using Context Menu Reset option:

Drag & drop gameObject from the Hierarchy window or prefab/mesh object from the Project window inside VTG editor window:

Object will be added to the conversion list:

Click on the Run button at the bottom of the editor window.

Editor tool will generate thickness for all meshes in the selected gameObject and bake results inside vertex color, save those meshes and instantiate new prefab in the scene, in the same position as the source object:

To see the generated prefab, move it inside Scene view or hide the source object

VTG editor tool can handle all meshes in the selected gameObject:

Conversion list of the VTG editor window displays information about each mesh in the gameObject:


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