# Wireframe Shader

Supported Unity versions (only LTS):

<table><thead><tr><th width="190" align="center">Unity version</th><th width="143" align="center">Built-in (BiRP)</th><th width="158" align="center">Universal (URP)</th><th width="212.800048828125" align="center">High Definition (HDRP)</th></tr></thead><tbody><tr><td align="center">6000.3</td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td align="center">6000.0</td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td align="center">2022.3</td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td align="center"><mark style="color:red;background-color:red;">2021.3 *</mark></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td align="center"><mark style="color:red;background-color:red;">2020.3 *</mark></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr><tr><td align="center"><mark style="color:red;background-color:red;">2019.4 *</mark></td><td align="center">✅</td><td align="center">✅</td><td align="center">✅</td></tr></tbody></table>

{% hint style="warning" %}
Non-LTS versions, as well as ***alpha***, ***beta, tech***, or ***preview*** versions, are not supported.

\*Support for Unity 2019.4, 2020.3 and 2021.3 ends on Jan 1, 2026.
{% endhint %}

***

####

## Installation&#x20;

After downloading and importing asset, based on the project's render pipeline import one of the packages from the **Wireframe Shader → Packages** folder. Those packages contains wireframe shaders and example scenes.

<div align="left"><figure><img src="https://2859074881-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fbna0IxKasjcdSua41wxF%2Fuploads%2FPItVMx0hyNzUaekWzYqs%2FInstaller.png?alt=media&#x26;token=2cbea638-210d-479c-9a62-2a24fa20cd84" alt="" width="524"><figcaption></figcaption></figure></div>

{% hint style="info" %}
In the case of changing project's render pipeline (for example from Built-in to URP), delete **Examples** and **Shaders** folder and import appropriate package from the **Wireframe Shader → Packages** folder.&#x20;
{% endhint %}
