Wireframe Texture Creator
Last updated
Last updated
Wireframe Texture Creator tool allows baking wireframe data inside a texture (instead of a mesh).
Tool is available from the Main Toolbar → Window → Amazing Assets → Wireframe Shader menu:
To preview mesh wireframe, select required mesh from the conversion list and open Preview section:
For correct wireframe rendering mesh needs to have correct and not-overlapping UV.
Render Mode - For wireframe rendering can be used data baked inside a mesh or it can be calculated directly by Editor using Geometry Shader.
Normalize Edges - Mesh wireframe data is calculated per-triangle and depending on a mesh, visual size of the wirefame edges may be different for each triangle. This effect can be noticeable when using Thickness property inside wireframe materials. By enabling Normalize Edges toggle, wireframe baking algorithm will try to make edges of wireframe same size as much as possible.
Try Quad - By default wireframe is calculated and render per-triangle and it always has a triangle shape. By enabling Try Quad toggle, mesh wireframe will be calculated per-quad. However this is pure approximation and final quad wireframe's quality completely depends on the mesh vertex/triangle layout.
Thickness/Smoothness - Wireframe rendering visual options. If Preview section is opened affect of those properties can be viewed directly inside Preview window.
If Preview section is opened then result of modifying those properties are instantly rendered for selected mesh.
Resolution - Generated texture resolution 16px - 8192px.
Format - Texture save format: TGA, PNG or JPG.
Combine Submeshes - By default wireframe texture is generated for each submesh separately. Enabling this option merges all submeshes and generates one file.
Name - Adds prefix & suffix to the all generated files names (mesh, material, prefab).
Location - Generated files save location. Can be any folder on the hard drive, inside or outside of a project.