Editor Tool
Last updated
Last updated
For generating and baking smooth normals inside mesh open Beast Editor Tool from the Main Toolbar → Window → Amazing Assets → Beast menu:
Drag and drop any mesh asset from Hierarchy or Project windows inside this window or use one of the mesh selection buttons on the top side.
After adding meshes choose Save Location and click on the Generate button. Tool will calculate mesh smooth normals and save them inside UV4 buffer. File is save in .asset format.
File Name Prefix & Suffix - Adds prefix and suffix to the generated file name.
Save Location - Generated mesh save location, can be the same folder as the source asset, subfolder or custom location inside or outside project.
Mesh Compression - Allows reducing generated file size by lowering numerical accuracy of a mesh. Instead of 32-bit floats, lower size fixed number will be used to represent mesh data.
Note, more compression introduces more artifacts in vertex data (position, normal, uv, etc.).
Save Mesh Data - By default generated mesh has all components that are available in the source mesh. Using this option unwanted components can be excluded from the generated mesh and file size will be reduced.
Replace Scene Meshes - By enabling this option, all scene objects using source mesh are automatically replaced with the newly generated mesh with smooth normals.