Run-time API
using AmazingAssets.Beast;// Generating mesh with smooth normals
using UnityEngine;
using AmazingAssets.Beast;
public class NewMonoBehaviourScript : MonoBehaviour
{
public Mesh mesh;
public Mesh meshWithSmoothNormals;
private void Start()
{
meshWithSmoothNormals = mesh.GenerateSmoothNormals();
}
}