Introduction
Last updated
Last updated
Beast tessellation shader is integrated into Unity's default Standard (for Built-in RP) and Lit (for Universal RP) shaders and offers exactly the same shader rendering features with additional tessellation effect:
Beast shaders offers four types of tessellation:
Adds fixed amount of tessellation to the whole mesh. This type of tessellation is useful for meshes with roughly the same size of faces on screen.
modifies positions of the subdivided faces so that the resulting surface follows the mesh normals a bit. It’s quite an effective way of making low-poly meshes become more smooth.