Terrain To Mesh
  • Terrain To Mesh
  • Quick Start
  • Editor Window Settings
    • Mesh
    • Material
    • Objects
    • Save
  • Update Splatmap Shader
  • Run-time API
    • TerrainToMesh
      • ExportMesh
      • ExportTerrainLayers
      • ExportSplatmapMaterial
      • ExportSplatmapTextures
      • HasHoles
      • ExportHolesmapTexture
      • ExportBasemapDiffuseTexture
      • ExportBasemapNormalTexture
      • ExportBasemapMaskTexture
      • ExportBasemapOcclusionTexture
      • ExportGrassTextures
      • ExportGrassAtlasTexture
      • HasPrototypes
      • CountPrototypes
      • ExportPrototypes
    • TerrainToMeshUtilities
      • GenerateGrassMesh
      • GenerateEdgeFallTexture
      • ConvertMeshToOBJ
      • ConvertMeshToOBJAndSaveToFile
      • ConvertMeshToOBJAndAppendToFile
      • GetDefaultMaterial
      • GetDefaultShader
      • GetDefaultShaderProperty
      • SetupDefaultMaterial
      • SetupAlphaCutoutForDefaultMaterial
      • ConvertPrototypesToTreeGameObjects
      • ConvertPrototypesToGrassGameObjects
      • ConvertPrototypesToGrassMeshes
      • ConvertPrototypesToDetailMeshGameObjects
      • ConvertPrototypesToDetailMeshes
      • CalculateExportedMeshVertexCount
      • SetMeshPivotPoint
    • TerrainToMeshEdgeFall
    • TerrainToMeshPrototype
    • TerrainToMeshConversionDetails
  • Help & Contact
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  • Installation

Terrain To Mesh

NextQuick Start

Last updated 1 month ago

Compatibility

Unity version

Built-in RP

Universal (URP)

High Definition (HDRP)

2019.4

✅

✅

✅

2020.3

✅

✅

✅

2021.3

✅

✅

✅

2022.3

✅

✅

✅

6000.0

✅

✅

✅

Non-LTS versions are not supported, same as alpha, beta or preview versions.​

Installation

After downloading and importing asset, based on the used render pipeline, one of the 3 unitypackages should be imported from the Assets → Amazing Assets → Terrain To Mesh → Packages folder:

In the case of changing project's render pipeline (for example from Built-in to URP), delete Example Scenes and Shaders folders from the Amazing Assets → Terrain To Mesh folder and re-import appropriate package from the Packages folder.​

If changing Unity Editor version (for example from 2021.3 to 6000.0), delete asset from the project, clear the Asset Store cache folder (Amazing Assets sub-folder) and re-download package using Package Manager. Based on the used Unity Editor version, proper package will be downloaded.

If using Universal or High Definition render pipelines, after importing packages, it is necessary to manually recompile Splatmap shaders. All required steps are explained in the chapter.

Update Splatmap Shader
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