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Terrain To Mesh

Terrain To Mesharrow-up-right is a powerful Unity editor tool that converts built-in terrains into optimized mesh assets while preserving visual quality. It offers full control over vertex density, texture baking, and material generation, allowing you to fine-tune performance for mobile, VR, or large-scale projects.

Alongside its editor tools, Terrain To Mesh also provides a complete runtime API with identical functionality, enabling dynamic terrain-to-mesh conversions during gameplay or procedural scene generation.

Key features:

  • Ultra-fast conversion — Instantly transform terrains into optimized meshes.

  • Full vertex control — Precisely adjust mesh resolution for any performance target.

  • Built-in decimation & LOD support — Generate LOD Groups and reduce poly counts effortlessly.

  • Mesh split system — Seamlessly handle large terrains by splitting them into manageable mesh chunks.

  • Splatmap material rendering — Render converted meshes using a splatmap-based material that accurately imitates Unity’s built-in terrain shader, supporting up to 16 texture layers rendering in one pass.

  • Basemap textures baker — Bake terrain layers into one texture, ready-to-use with any materials.

  • Trees, grass & details exporter — Export all vegetation elements from terrains.

  • OBJ & FBX exporters — Export generated meshes for external editing or other engines.

  • Runtime API included — Perform the same conversions dynamically during gameplay.

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