Last updated 1 month ago
bool HasPrototypes(TerrainToMeshEnum.Prototype prototype)
Checks if has prototypes (tree, grass or detail mesh)?
bool HasPrototypes(TerrainToMeshEnum.Prototype prototype, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex)
Checks if multi-chunk 2D grid mesh with index splitColumnIndex and splitRowIndex has prototypes?