Quick Start

For converting terrain into a mesh open Terrain To Mesh editor window from the Unity Main Toolbar Window Amazing Assets Terrain To Mesh and drag & drop any terrain assets from the Hierarchy or Project windows here. Source terrains will be displayed in the conversion list with information about their resources usage:

To ensure that conversion settings are set to default, it is advisable to reset them after opening TTM window from the mouse right click context menu:

After setting desired conversion settings, click on the Run button at the bottom of the TTM window. This will convert all terrains in the list to meshes, bake or export their layer textures and using them create materials, using those objects set up new prefab and save all the generated files in the desired location. If source terrain exists in the currently opened scene, then after converting it to a mesh its prefab is instantiated in this scene in the same location.

If any conversion settings needs to be changed generated prefabs are updated accordingly without creating duplicates.

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