Update Splatmap Shader
Last updated
Last updated
If using Unity 2020.3 or later versions of the Universal or High Definition render pipelines, after importing TTM package, Splatmap shaders need to be recompiled:
Select Splatmap.shadergraph file in the Terrain To Mesh → Shaders → Splatmap folder and inside Inspector window click on the Copy Shader button:
After copying .shadergraph code, select Splatmap.shader file in the same directory and from the context menu choose the Amazing Assets → Terrain To Mesh → Generate Shader option:
Repeat steps 1 and 2 for the Splatmap (Holes) shader too.