Terrain To Mesh
  • Terrain To Mesh
  • Quick Start
  • Editor Window Settings
    • Mesh
    • Material
    • Objects
    • Save
  • Update Splatmap Shader
  • Run-time API
    • TerrainToMesh
      • ExportMesh
      • ExportTerrainLayers
      • ExportSplatmapMaterial
      • ExportSplatmapTextures
      • HasHoles
      • ExportHolesmapTexture
      • ExportBasemapDiffuseTexture
      • ExportBasemapNormalTexture
      • ExportBasemapMaskTexture
      • ExportBasemapOcclusionTexture
      • ExportGrassTextures
      • ExportGrassAtlasTexture
      • HasPrototypes
      • CountPrototypes
      • ExportPrototypes
    • TerrainToMeshUtilities
      • GenerateGrassMesh
      • GenerateEdgeFallTexture
      • ConvertMeshToOBJ
      • ConvertMeshToOBJAndSaveToFile
      • ConvertMeshToOBJAndAppendToFile
      • GetDefaultMaterial
      • GetDefaultShader
      • GetDefaultShaderProperty
      • SetupDefaultMaterial
      • SetupAlphaCutoutForDefaultMaterial
      • ConvertPrototypesToTreeGameObjects
      • ConvertPrototypesToGrassGameObjects
      • ConvertPrototypesToGrassMeshes
      • ConvertPrototypesToDetailMeshGameObjects
      • ConvertPrototypesToDetailMeshes
      • CalculateExportedMeshVertexCount
      • SetMeshPivotPoint
    • TerrainToMeshEdgeFall
    • TerrainToMeshPrototype
    • TerrainToMeshConversionDetails
  • Help & Contact
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PreviousRun-time APINextExportMesh

Last updated 2 months ago

TerrainToMesh extension

using AmazingAssets.TerrainToMesh;

Using AmazingAssets.TerrainToMesh directive adds TerrainToMesh() extension to the class with the following methods:

//Example of using TerrainToMesh() extension and its methods

using UnityEngine;

using AmazingAssets.TerrainToMesh;


public class ExampleScript : MonoBehaviour
{
    public TerrainData terrainData;

    void Start()
    {
        //Exporting terrain mesh
        Mesh terrainMesh = terrainData.TerrainToMesh().ExportMesh(...);

        //Exporting Splatmap material
        Material splatmapMaterial = terrainData.TerrainToMesh().ExportSplatmapMaterial(...);

        //Exporting Basemap texture
        Texture2D basemapTexture = terrainData.TerrainToMesh().ExportBasemapDiffuseTexture(...);

        //Exporting trees, grass and details
        TerrainToMeshPrototype[] terrainPrototypes = terrainData.TerrainToMesh().ExportPrototypes(...);
    }
}

TerrainData
ExportMesh
ExportTerrainLayers
ExportSplatmapMaterial
ExportSplatmapTextures
HasHoles
ExportHolesmapTexture
ExportBasemapDiffuseTexture
ExportBasemapNormalTexture
ExportBasemapMaskTexture
ExportBasemapOcclusionTexture
ExportGrassTextures
ExportGrassAtlasTexture
HasPrototypes
CountPrototypes
ExportPrototypes