Terrain To Mesh
  • Terrain To Mesh
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    • TerrainToMesh
      • ExportMesh
      • ExportTerrainLayers
      • ExportSplatmapMaterial
      • ExportSplatmapTextures
      • HasHoles
      • ExportHolesmapTexture
      • ExportBasemapDiffuseTexture
      • ExportBasemapNormalTexture
      • ExportBasemapMaskTexture
      • ExportBasemapOcclusionTexture
      • ExportGrassTextures
      • ExportGrassAtlasTexture
      • HasPrototypes
      • CountPrototypes
      • ExportPrototypes
    • TerrainToMeshUtilities
      • GenerateGrassMesh
      • GenerateEdgeFallTexture
      • ConvertMeshToOBJ
      • ConvertMeshToOBJAndSaveToFile
      • ConvertMeshToOBJAndAppendToFile
      • GetDefaultMaterial
      • GetDefaultShader
      • GetDefaultShaderProperty
      • SetupDefaultMaterial
      • SetupAlphaCutoutForDefaultMaterial
      • ConvertPrototypesToTreeGameObjects
      • ConvertPrototypesToGrassGameObjects
      • ConvertPrototypesToGrassMeshes
      • ConvertPrototypesToDetailMeshGameObjects
      • ConvertPrototypesToDetailMeshes
      • CalculateExportedMeshVertexCount
      • SetMeshPivotPoint
    • TerrainToMeshEdgeFall
    • TerrainToMeshPrototype
    • TerrainToMeshConversionDetails
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Last updated 2 months ago

TerrainToMeshUtilities helper class

using AmazingAssets.TerrainToMesh;

Using AmazingAssets.TerrainToMesh directive adds TerrainToMeshUtilities helper class with the following methods:

//Example of using TerrainToMeshUtilities helper class and its methods

using UnityEngine;

using AmazingAssets.TerrainToMesh;


public class BehaviourScript : MonoBehaviour
{
    public TerrainData terrainData;

    void Start()
    {
        //Generating Quad mesh for grass
        Mesh grassMesh = TerrainToMeshUtilities.GenerateGrassMesh(...);

        //Generating EdgeFall texture
        Texture2D edgeFallTExture = TerrainToMeshUtilities.GenerateEdgeFallTexture(...);

        //Converting custom mesh into OBJ format
        string objFormatMesh = TerrainToMeshUtilities.ConvertMeshToOBJ(...);
    }
}

GenerateGrassMesh
GenerateEdgeFallTexture
ConvertMeshToOBJ
ConvertMeshToOBJAndSaveToFile
ConvertMeshToOBJAndAppendToFile
GetDefaultMaterial
GetDefaultShader
GetDefaultShaderProperty
SetupDefaultMaterial
SetupAlphaCutoutForDefaultMaterial
ConvertPrototypesToTreeGameObjects
ConvertPrototypesToGrassGameObjects
ConvertPrototypesToGrassMeshes
ConvertPrototypesToDetailMeshGameObjects
ConvertPrototypesToDetailMeshes
CalculateExportedMeshVertexCount
SetMeshPivotPoint