Setup Default Material

void SetupDefaultMaterial(Material material, Texture diffuseMap, bool useDiffuseMapAlphaChannelForCutout, Texture normalMap, Texture metallicSmoothnessMaskMap, Texture occlusionMap)

Setups default material with provided textures.

useDiffuseMapAlphaChannelForCutout - If set to true, material will be changed to the Alpha Cutout and appropriate shader-keywords will be automatically enabled.

//Example of exporting Basemap textures from terrain and creating material

//Exporting Basemap Diffuse, Normal, Mask and Occlusion textures
Texture2D diffuseMap = terrainData.TerrainToMesh().ExportBasemapDiffuseTexture(...);
Texture2D normalMap = terrainData.TerrainToMesh().ExportBasemapNormalTexture(...);
Texture2D maskMap = terrainData.TerrainToMesh().ExportBasemapMaskTexture(...);
Texture2D occlusionMap = terrainData.TerrainToMesh().ExportBasemapOcclusionTexture(...);


//Creating defaul material
Material material = new Material(TerrainToMeshUtilities.GetDefaultShader());

//Setting up material to use required textures
TerrainToMeshUtilities.SetupDefaultMaterial(material, diffuseMap, false, normalMap, maskMap, occlusionMap);

Last updated