Export Basemap Diffuse Texture
Texture2D ExportBasemapDiffuseTexture(int resolution, bool saveHolesInAlphaChannel, bool enableHeightBasedBlend = false, float heightTransition = 0)
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Texture2D ExportBasemapDiffuseTexture(int resolution, bool saveHolesInAlphaChannel, bool enableHeightBasedBlend = false, float heightTransition = 0)
Last updated
Texture2D[] ExportBasemapDiffuseTexture(int resolution, bool saveHolesInAlphaChannel, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)Texture2D ExportBasemapDiffuseTexture(int resolution, bool saveHolesInAlphaChannel, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)