Terrain Textures Exporter
  • Terrain Textures Exporter
  • Editor Window
  • Run-time API
    • ExportTerrainLayers
    • ExportSplatmapTextures
    • HasHoles
    • ExportHolesmapTexture
    • ExportHeightmapTexture
    • ExportHeightmapNormalTexture
    • ExportHeightmapNormalTextureWithDetails
    • ExportBasemapDiffuseTexture
    • ExportBasemapNormalTexture
    • ExportBasemapMaskTexture
    • ExportBasemapSpecularTexture
    • ExportBasemapMetallicTexture
    • ExportBasemapSmoothnessTexture
    • ExportBasemapOcclusionTexture
    • HasPrototypes
    • CountPrototypes
    • ExportPrototypeDistributionMap
  • Help & Contact
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bool HasHoles()

Checks if TerrainData has holes.


bool HasHoles(int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex)

Checks if terrain split in splitCountHorizontal and splitCountVertical 2D grid, has holes at index splitColumnIndex and splitRowIndex.

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Last updated 3 months ago