Export Basemap Mask Texture
Bakes terrain's all painted layers Mask maps into one Basemap texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapMask texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapMask texture for chunk with index splitColumnIndex and splitRowIndex.
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