Export Basemap Metallic Texture

Texture2D ExportBasemapMetallicTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)

Bakes terrain's all painted layers Metallic maps into one Basemap texture.


Texture2D[] ExportBasemapMetallicTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapMetallic texture.


Texture2D ExportBasemapMetallicTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapMetallic texture for chunk with index splitColumnIndex and splitRowIndex.

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