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Bakes terrain's all painted layers Normal maps into one Basemap texture.
packNormals - If exported texture is meant to be used in run-time, then this value needs to be false. If after exporting texture will be saved on the hard drive and used inside editor, then this property needs to be true.
By default object doesn't use Height Based Blend feature. This is optional feature for the terrain material and if exported texture needs to use it, then those values needs to be provided manually:
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapNormal texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapNormal texture for chunk with index splitColumnIndex and splitRowIndex.