Export Basemap Specular Texture
Texture2D ExportBasemapSpecularTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)Texture2D[] ExportBasemapSpecularTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)Texture2D ExportBasemapSpecularTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)Last updated