Export Basemap Specular Texture
Texture2D ExportBasemapSpecularTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)
Bakes terrain's all painted layers Specular maps into one Basemap texture.
Texture2D[] ExportBasemapSpecularTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapSpecular texture.
Texture2D ExportBasemapSpecularTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapSpecular texture for chunk with index splitColumnIndex and splitRowIndex.
Last updated