Export Basemap Specular Texture
Bakes terrain's all painted layers Specular maps into one Basemap texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapSpecular texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapSpecular texture for chunk with index splitColumnIndex and splitRowIndex.
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