Export Basemap Occlusion Texture
Texture2D ExportBasemapOcclusionTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)
Bakes terrain's all painted layers Occlusion maps into one Basemap texture.
Texture2D[] ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapOcclusion texture.
Texture2D ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapOcclusion texture for chunk with index splitColumnIndex and splitRowIndex.
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