Export Basemap Occlusion Texture

Texture2D ExportBasemapOcclusionTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)

Bakes terrain's all painted layers Occlusion maps into one Basemap texture.


Texture2D[] ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapOcclusion texture.


Texture2D ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapOcclusion texture for chunk with index splitColumnIndex and splitRowIndex.

Last updated