Export Basemap Occlusion Texture
Texture2D ExportBasemapOcclusionTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)Texture2D[] ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)Texture2D ExportBasemapOcclusionTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)Last updated