Export Basemap Occlusion Texture
Bakes terrain's all painted layers Occlusion maps into one Basemap texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapOcclusion texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapOcclusion texture for chunk with index splitColumnIndex and splitRowIndex.
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