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Exports heightmap texture from object.
If resolution property is set to 0, then exported texture size is read from the .
EXR - Exports uncompressed Heightmap data. Has effect only if texture is saved into a file. For run-time use it has no effect.
remap - Remaps Heightmap data in the way that minimal value is always 0 (zero) and maximum 1.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates heightmap texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates heightmap texture for chunk with index splitColumnIndex and splitRowIndex.