# HasPrototypes

### Has Prototypes <a href="#has-prototypes" id="has-prototypes"></a>

```csharp
bool HasPrototypes(TerrainTexturesExporterEnum.Prototype prototype)
```

Checks if [TerrainData](https://docs.unity3d.com/ScriptReference/TerrainData.html) has prototypes (tree, grass or detail mesh)?

***

```csharp
​bool HasPrototypes(TerrainTexturesExporterEnum.Prototype prototype, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex)
```

Checks if multi-chunk 2D grid mesh with index *<mark style="color:blue;">splitColumnIndex</mark>* and *<mark style="color:blue;">splitRowIndex</mark>* has prototypes?
