Last updated
Last updated
Exports distribution maps of Tree, Grass or Detail Meshes.
mergeTextures - If set to true, then exported map contains placement data of all details in one texture. If set to false, then each layer/index of prototype is exported in its own separate file.
Exports distribution maps of Tree, Grass or Detail Meshes, but using prototypeIndex value can be set exact index of prototype being exported.
Exports distribution maps of Tree, Grass or Detail Meshes, but using prefab value can be chosen exact object whose distribution map is being exported. This is GameObject for Tree and Detail Meshes and Texture2D for Grass.