ExportHolesmapTexture
Export Holes Texture
Texture2D ExportHolesmapTexture(int resolution = 0)
Exports holes texture from TerrainData object.
If resolution property is set to 0, then exported texture size is read from the TerrainData.
Texture2D[] ExportHolesmapTexture(int resolution, int splitCountHorizontal, int splitCountVertical)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates holes texture.
Texture2D ExportHolesmapTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex)
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates holes texture for chunk with index splitColumnIndex and splitRowIndex.
Last updated