Last updated
Last updated
Exports holes texture from object.
If resolution property is set to 0, then exported texture size is read from the .
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates holes texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates holes texture for chunk with index splitColumnIndex and splitRowIndex.