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Similar method as , but includes painted layers normal maps too.
By default object doesn't use Height Based Blend feature. This is optional feature for the terrain material and if exported texture needs to use it, then those values needs to be provided manually:
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates HeightmapNormal texture with details.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates HeightmapNormal texture with details for chunk with index splitColumnIndex and splitRowIndex.