Export Basemap Smoothness Texture
Bakes terrain's all painted layers Smoothness maps into one Basemap texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapSmoothness texture.
Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapSmoothness texture for chunk with index splitColumnIndex and splitRowIndex.
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