Export Basemap Smoothness Texture

Texture2D ExportBasemapSmoothnessTexture(int resolution, bool enableHeightBasedBlend = false, float heightTransition = 0)

Bakes terrain's all painted layers Smoothness maps into one Basemap texture.


Texture2D[] ExportBasemapSmoothnessTexture(int resolution, int splitCountHorizontal, int splitCountVertical, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and for each chunk calculates BasemapSmoothness texture.


Texture2D ExportBasemapSmoothnessTexture(int resolution, int splitCountHorizontal, int splitCountVertical, int splitColumnIndex, int splitRowIndex, bool enableHeightBasedBlend = false, float heightTransition = 0)

Splits terrain into 2D grid by splitCountHorizontal and splitCountVertical amount and calculates BasemapSmoothness texture for chunk with index splitColumnIndex and splitRowIndex.

Last updated